Though I primarily work in 3D, I have experience and training in traditional methods such as hand-drawn and stop-motion animation.  I earned my BS in Animation from DePaul University in June 2010.

Before taking any formal courses, I had about eight years of self-taught animation and modeling in 3D Studio Max.  Though not the greatest work, I was able to grasp the essence of working and animating in 3D.  Before delving into the computer animation world, I had what I believe to be the typical animator-to-be experience with clay, cut-out, and Lego man animation.  

Currently, I am in my first year of the University of Southern California's animation MFA program.

My single biggest childhood influence has to be the Super Nintendo.  I still believe many of its games to eclipse the effectiveness of modern games.  The simplicity is no longer necessity on current consoles, but the mantra of "simple yet effective" has long guided my work.

 
:D


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     2010 Dan Wilson

dan@alientoaster.com